JECO Optimiser

Shipping on time shouldn’t mean sacrificing quality (or sanity).

Explore Jeco Optimiser

Fix what slows you down.

High Development Costs

Performance Optimisation Complexity

Multi-platform challenges

Large Build Issues

Energy Inefficiency

Integration Pains

Product Features

JECO Optimiser changes the game.

Runs across any platform.

From PC and console to mobile, cloud and multiplayer servers, JECO Optimiser works seamlessly across every platform your players use.

Smarter builds,
automatically.

Shrink build sizes, compress assets and optimise your application’s CPU/GPU usage automatically. JECO Optimiser takes care of the heavy lifting so your team can focus on creating.

Greener by
default.

JECO Optimiser balances energy use with performance, cutting runtime power draw. That means builds that cost less to run and carry a lighter carbon footprint.

Seamless integration.

Drop JECO Optimiser straight into your existing development pipeline (Unreal and Unity). Every commit is analysed and optimisations are automatically applied where relevant - no workflow disruption.

Efficiency at its best

Optimise with JECO.

As developers, we know hitting performance goals isn’t optional and getting there is often slow, expensive and incredibly frustrating. Optimisation usually requires deep knowledge of engines, frameworks and hardware, with every tweak carrying the chance of breaking something else.

Our ML-driven tools analyse your project as it runs, map out how it uses resources and apply fixes automatically - verifying them as they go to avoid side effects. By automating up to 70% of the optimisation workload, we save developers huge amounts of mundane dev-time while cutting back on expensive, repetitive fine-tuning.

Abstract image of computer's internal piece
Optimised

The result: better performance, lower development costs, faster development cycles and more freedom to focus on the creativity that defines your game.

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Benefits

What JECO Optimiser does for you.

Performance that scales.

Well-optimised apps run smoother on devices with lower system requirements - expanding your audience reach without sacrificing game quality.

Freedom to create.

Let your team focus on the creative features that make your game unique, while JECO Optimiser handles the heavy lifting of performance optimisation.

Lighter, faster downloads.

Smaller installs and speedier patches mean a smoother experience for players from day one, boosting player retention.

Lower running costs.

Cut your spending on compute, storage, bandwidth and QA cycles. JECO Optimiser makes efficiency pay off.

Built-in sustainability.

Lean software isn’t just cheaper - it’s greener. JECO Optimiser reduces resource use, delivering measurable carbon savings for your studio.

FAQS

Frequently

asked

questions.

Most tools show you what the symptoms are. JECO Optimiser tells you the cause and fixes them. It automatically analyses builds, applies safe optimisations across code, assets and content, then validates the results. This helps your team ship faster without endless manual tuning and testing.

Results vary by project, but our case studies to date see improvements in frame rate stability, load times, package size and energy efficiency. Across validated scenarios, optimisation gains of up to 20%+ in CPU/GPU performance are achievable alongside measurable reductions in build size and runtime power usage. This is just the first iteration of our tool too.

No. JECO Optimiser is designed to fit into your existing workflow. After a one-time setup with your project, source control and build pipeline, every commit can be automatically analysed, optimised and validated before release.

JECO Optimiser securely accesses your project to perform analysis, optimisation and validation. Your code, assets and telemetry remain protected using enterprise-grade security practices aligned with GDPR and ISO 27001 security controls.

Every optimisation is validated against automated test scenarios before it reaches your team. If a change doesn’t meet your quality, performance or compatibility targets, it’s automatically rejected or can be rolled back instantly. Our system also supports manual override and disabling of optimisations on specific content or aspects of your project.

JECO Optimiser is launching first for Unreal Engine, with Unity support planned next. Support for Godot and bespoke engines is already on our roadmap, allowing studios to standardise optimisation across multiple pipelines. Optimiser is being built to optimise any piece of software, not just games.

Nope. Every optimisation is versioned, traceable and fully reviewable. Your team stays in control, with the ability to inspect, approve or roll back optimisations applied at any stage.

Yes. JECO Optimiser can analyse development, QA and live production builds, helping teams continuously improve performance, package size and energy efficiency throughout a game’s lifecycle.

Not at all. JECO Optimiser removes repetitive optimisation work so engineers, artists, QA and technical teams can focus on shipping features, content and player experience instead of manual cleanup.

Most teams can be up and running within days. Initial insights appear quickly, with meaningful optimisation opportunities typically identified from the first analysed builds.